The Frozen North

“Past the fjords, in the great blue, we sing the songs of blood and ice. We take from the sea, and we return home. For the warm weather of the South brings softness and complacency. But here, here we are truly alive.” – Olaf Hvalfanger

The Northern Reaches of Pendaan are a mystery to most in Eldyrwood. Tales of berserk raiders, yeti, and great snow bears are shared around the hearth fires and taverns when the the first cold snaps bring frost to the fertile fields. But while teeth chatter from the winds of the Dark Moon, the people of the Northern Tribes are far from idle.  For the amusing tales of Southern bards and sailors are true. The Frozen North contains wonders and challenges unseen by in the more temperate climes of the larger continent.

The Peoples

The majority of  people in the Frozen North are human, belonging to Shamanistic tribes of hunter/gatherers, whalers, and holy people. Though there is a sect of Fortunites in Kar Nor, there is virtually no presence of Radiance, as the Light that most Northerners reckon as the sun, is not even felt for much of the year.

Ra’kash of the Snow Lion tribe eke out an existence within some settlements and within the southern pine forests. Their ancestry traced back to when the Dark Queen conquered the Northern Lands.


Kir Minok and Ice Hall are the major cities of the reclusive Frost Elves. Far from what they call, the “Summer Lands” of the Southern Continent, their culture remains remarkably unchanged by the outside world for hundreds of cycles.

 

In addition to these races, feral Wargs roam the tundra, while a small population of Dwarves mine during the warmer months, yielding great stores of gems and precious metals. On the continent, great fortunes can be found, should you not freeze to death.

Culture

While the cities of the coast and the Frost Elves’ domains contain civilization, there are many tribes that instead roam the tundra and wilds, living in patriarchal tribes, each with their own totem. The tribes carve out their livings from raiding, hunting, and following their spirits’ to avoid death. And death looms large in the North, whether its from the elements and geography, or the predators that stalk the snows.

 

In terms of trade with the Southern World, Hval Oil, fine liquors, rare plants, and fur are chief exports from Lindernoff. In recent cycles, the great peoples of the North have sent envoys to Eldyrwood, both to assist Jarls and to learn combat techniques from our militia. Though recent cultural exchanges and alliances have been welcome, the chill of winter is often cruel and undiscerning. Stay warm.

To learn more about the Frozen North, head over to our game library.