As part of getting to know our land better, we’re going to publish some summaries of the lands and people of Pendaan for our players and cast. The information below was pulled from the larger regional packet found in our library.
“Crossing the Neb, I could have headed North. But nay, here I am in Eldyrwood. A fantastic spot. Wide range of people from other countries. Danger and rewards, if you keep your head and follow the law. A place where the drinks are so strong, there’s risk that nethermancers will have no shortage of preserved cadavers. Oh, look, a farmer has come into the tav – ” – Nils Smythe, Rest In Peace
The city of Felnar, and the lands under its rule, stands surrounded by the Midnight Moor to its North, the Rothruadh Mountains to its West, and the Forgotten Forest to the South.
While not as rich as Arkenstone, nor a mighty military power on the level of Varradon, Felnar has been a regular gateway city for trade. It has survived war, disease, and conquest and stands with a tenacity and proud history.
The Drakomyr family has ruled Felnar for centuries, often taking wives from noble families of Sarden or Arkenstone in order to strengthen alliances. Delegating rule of outlying towns to governors, the Countess makes annual visits to the governors to check on their performance.
The faiths of Radiance and Fortune are followed in large numbers within Felnar and its holdings, with Shamanism being frowned upon, though still practiced in the rural and outlying areas.
Visitors to the main city can find The Sanctuary of Radiance and The Temple of Hope’s Vessel, which cater to the various schools of their respective faiths.
From the stringing of copper wires across doorways to keep out spirits, to the Keaning Pole at Haftane, Felnar has absorbed the holidays of its neighbors and married them to local customs that celebrate the seasons changing, and to ward off Fiends, the undead, Fae, and other entities. The two great celebrations are Eventide, in the autumn, and Haftane, in the Spring.
As a vital way station for trade routes, Felnar has a relatively diverse makeup of peoples from all over Pendaan. While Beasts and some races are not granted the full rights under the law, slavery is illegal within its domain.
Run by the three margraves, the town is filled with residents from all over Pendaan. It has been the site of numerous battles, and mystical conflagrations over the past decade. The rough and tumble town has an disproportionate amount of residents that follow Shamanism, which is largely tolerated, if not outright legal.
As the town of Eldyrwood is located in Felnar, it’s a good idea to familiarize yourself with the laws before you begin a grand adventure that leads to dark rites, desecration of a tavern, or bowing to the wrong person.
For a larger view of Felnar, its history, and regional customs, go to our library (requires login).